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Roblox Corporation

RBLX:NYSE

Communication Services | Electronic Gaming & Multimedia

Closing Price
US$65.76 (30 Jan 2026)
-0.13% (1 day)
Market Cap
US$46.2B
Analyst Consensus
Buy
23 Buy, 11 Hold, 1 Sell
Avg Price Target
US$127.67
Range: US$65 - US$180

Executive Summary

📊 The Bottom Line

Roblox is a leading immersive platform focused on connection and communication, primarily through user-generated 3D experiences. It boasts a massive and engaged user base, particularly among younger demographics. While the business model is solid, generating revenue from in-app purchases, it faces ongoing challenges in diversifying its monetization strategies and achieving consistent profitability.

⚖️ Risk vs Reward

At its current price of US$65.76, Roblox trades significantly below its average analyst price target, suggesting potential upside. However, the company remains unprofitable and its valuation ratios reflect a growth-dependent narrative. The risk-reward profile is moderate, hinging on the successful execution of its long-term monetization and user expansion strategies amidst a competitive landscape.

🚀 Why RBLX Could Soar

  • Continued growth in daily active users and increased engagement across older demographics could significantly boost revenue and ad spending.
  • Successful diversification of monetization beyond virtual currency to include more robust advertising and premium content offerings could expand margins.
  • Expansion into new international markets, particularly in Asia, could unlock substantial new user bases and revenue streams.

⚠️ What Could Go Wrong

  • Intensified competition from other gaming platforms and emerging metaverse experiences could fragment user attention and limit growth.
  • Regulatory scrutiny regarding child online safety and data privacy could lead to increased compliance costs or restrictions on monetization.
  • A slowdown in user spending on virtual items or a failure to attract and retain older, higher-spending users could impede profitability.

🏢 Company Overview

💰 How RBLX Makes Money

  • Roblox operates an immersive platform where users can explore millions of user-generated 3D experiences, fostering connection and communication among a global community.
  • Revenue is primarily generated through the sale of its virtual currency, Robux, which users purchase to access premium experiences and virtual items within the platform.
  • The company also monetizes its platform by taking a cut from in-game purchases made by users, and by offering advertising space within experiences, creating an economy for creators.

Revenue Breakdown

In-app Purchases (Robux)

85%

Sales of virtual currency used for games and items

Advertising & Other

15%

Revenue from in-experience advertising and other services

🎯 WHY THIS MATTERS

Roblox's revenue model relies heavily on its engaged user base and the continuous creation of compelling content by its developer community. This user-generated content model drives organic growth and reduces content creation costs for the company, but also exposes revenue to user spending trends and platform content quality.

Competitive Advantage: What Makes RBLX Special

1. Robust User-Generated Content (UGC) Ecosystem

High10+ Years

Roblox's core strength lies in its vast and vibrant ecosystem of user-generated content. Millions of developers and creators, ranging from individual enthusiasts to professional studios, continuously build and publish diverse 3D experiences. This distributed content creation model ensures a constant stream of fresh, engaging experiences without Roblox bearing the full development cost, fostering high user retention and organic growth. The sheer volume and variety of content are difficult for competitors to replicate quickly. This creates a strong network effect where more creators attract more users, and vice-versa.

2. Strong Brand and Community Engagement

HighStructural (Permanent)

Roblox has cultivated a powerful brand identity, particularly among younger demographics, making it a prominent destination for digital play and social interaction. This strong brand recognition and deeply engaged community result in high user stickiness and low customer acquisition costs. The platform fosters a sense of belonging and creativity, encouraging users to spend significant time and money within its virtual worlds. This community-driven loyalty makes it challenging for new entrants to divert users, acting as a significant barrier.

3. Proprietary Platform & Development Tools

Medium5-10 Years

Roblox provides a comprehensive, proprietary platform including Roblox Client, Roblox Studio, and Roblox Cloud. This integrated suite of tools simplifies game development and publishing, enabling creators of all skill levels to bring their ideas to life. The standardized environment ensures compatibility and a consistent user experience across devices. This end-to-end control over the platform and development pipeline allows for rapid iteration, strong security, and optimized performance, which is a complex and costly infrastructure for competitors to replicate from scratch, reinforcing its competitive moat.

🎯 WHY THIS MATTERS

These competitive advantages combine to create a powerful network effect and significant switching costs for users and developers. The UGC ecosystem continuously refreshes content, the strong brand fosters loyalty, and proprietary tools streamline creation, all contributing to a durable platform with high engagement and potential for sustained growth.

👔 Who's Running The Show

David Baszucki

Founder, President, CEO & Chairman of the Board

David Baszucki, 60, is the visionary founder, President, CEO, and Chairman of Roblox. He has led the company since its inception in 2004, overseeing its transformation into a global immersive platform. Baszucki is instrumental in shaping Roblox's long-term vision and commitment to fostering creativity and connection. His extensive experience guides strategic development and platform innovation.

⚔️ What's The Competition

Roblox operates in a highly dynamic and competitive digital entertainment and social platform market. It competes with a broad range of companies, from traditional video game publishers and console makers to social media platforms and emerging metaverse experiences. Competition revolves around user engagement, content quality, developer tools, and monetization strategies, with a constant need for innovation to attract and retain users.

📊 Market Context

  • Total Addressable Market - The global gaming and metaverse market is valued at US$250B+, projected to grow significantly, driven by digital natives and immersive experiences.
  • Key Trend - The convergence of gaming, social media, and virtual economies (metaverse) is reshaping user engagement and monetization models.

Competitor

Description

vs RBLX

Epic Games (Fortnite)

Developer of the popular game Fortnite, which features a strong social component, concerts, and brand collaborations, evolving into a metaverse-like experience.

Fortnite offers high-fidelity graphics and curated experiences, contrasting with Roblox's focus on user-generated content and blockier aesthetics. Competes for older users.

Microsoft (Minecraft)

Owner of Minecraft, another highly popular block-building game with a massive global community, creative freedom, and educational applications.

Minecraft shares Roblox's UGC and building-centric gameplay but operates as a single game with various modes, whereas Roblox is a platform for millions of diverse experiences.

Meta Platforms (Horizon Worlds)

Facebook's parent company, investing heavily in virtual reality and metaverse development, offering social VR experiences and creator tools.

Meta is focused on VR and a more 'realistic' metaverse experience, targeting an adult demographic, contrasting with Roblox's broader age appeal and casual accessibility.

Market Share - Global Immersive Social Platforms

Roblox

25%

Fortnite

20%

Minecraft

18%

Others

37%

📊 Valuation & Analysis

📈 Wall Street Summary

Analyst Rating Distribution - 1 Sell, 11 Hold, 17 Buy, 6 Strong Buy

1

11

17

6

12-Month Price Target Range

Low Target

US$65

-1%

Average Target

US$128

+94%

High Target

US$180

+174%

Closing: US$65.76 (30 Jan 2026)

🚀 The Bull Case - Upside to US$180

1. Expanded Monetization via Advertising & Immersive Experiences

Medium Probability

Roblox's recent partnerships and strategic focus on advertising and brand-sponsored immersive experiences could unlock significant new, high-margin revenue streams. A successful pivot could diversify income, boost ARPU by 10-15%, and improve profitability.

2. Consistent User Growth and Engagement in Older Demographics

High Probability

Continued expansion of daily active users (DAUs), particularly a successful strategy to attract and retain older users (17+), could drive higher average bookings per user (ABPU) and overall revenue, reducing reliance on younger user cohorts.

3. International Market Penetration and Localized Content

Medium Probability

Deepening penetration into underserved international markets with localized content and creator support could significantly expand Roblox's global addressable market and user base, contributing 20%+ to long-term revenue growth.

🐻 The Bear Case - Downside to US$65

1. Intensifying Competition in the Metaverse/Gaming Space

Medium Probability

Increased competition from well-capitalized tech giants and established gaming companies entering the metaverse space could lead to market share erosion, increased user acquisition costs, and pricing pressure, impacting growth and margins.

2. Challenges in Achieving Consistent Profitability

High Probability

Despite revenue growth, Roblox has consistently reported net losses. A failure to control operating expenses, improve monetization efficiency, and achieve economies of scale could delay or prevent sustained profitability, impacting investor sentiment.

3. Regulatory and Child Safety Concerns

Medium Probability

Ongoing regulatory scrutiny related to child online safety, data privacy, and virtual economies (e.g., age restrictions, content moderation, Robux spending) could result in fines, operational restrictions, and reputational damage, limiting user growth and monetization.

🔮 Final thought: Is this a long term relationship?

Owning Roblox Corporation for a decade hinges on its ability to evolve from a popular gaming platform into a truly sustainable immersive social experience, capable of monetizing a broader and older demographic effectively. The strength of its UGC ecosystem and brand are durable assets. However, significant risks include intense competition, the challenge of achieving consistent profitability, and navigating regulatory pressures. Long-term success requires a confident belief in management's ability to innovate and expand monetization without alienating its core user base, while also fending off well-resourced rivals.

📋 Appendix

Financial Performance

Metric

31 Dec 2024

31 Dec 2023

31 Dec 2022

Income Statement

Revenue

US$3.60B

US$2.80B

US$2.23B

Gross Profit

US$2.80B

US$2.15B

US$1.68B

Operating Income

US$-1.06B

US$-1.26B

US$-0.92B

Net Income

US$-0.94B

US$-1.15B

US$-0.92B

EPS (Diluted)

-1.44

-1.87

-1.55

Balance Sheet

Cash & Equivalents

US$0.71B

US$0.68B

US$2.98B

Total Assets

US$7.18B

US$6.17B

US$5.38B

Total Debt

US$1.81B

US$1.76B

US$1.56B

Shareholders' Equity

US$0.22B

US$0.08B

US$0.31B

Key Ratios

Gross Margin

77.8%

76.8%

75.4%

Operating Margin

-29.5%

-45.0%

-41.5%

Return on Equity (ROE)

-422.4%

-1510.0%

-302.1%

Analyst Estimates

Metric

Annual (31 Dec 2025)

Annual (31 Dec 2026)

EPS Estimate

US$-1.55

US$-1.65

EPS Growth

-7.9%

-6.3%

Revenue Estimate

US$6.6B

US$8.1B

Revenue Growth

+52.1%

+21.4%

Number of Analysts

24

24

Valuation Ratios

MetricValueDescription
Forward P/E-42.35Indicates the market's expectations for future earnings, but is negative due to anticipated losses in the coming year.
Price/Sales (TTM)10.34Compares the company's market capitalization to its total revenue over the past twelve months, reflecting how much investors are willing to pay per dollar of sales.
Price/Book (MRQ)113.18Measures how much investors are willing to pay for each dollar of book value from the most recent quarter, indicating a premium valuation relative to net assets.
EV/EBITDA-50.85The Enterprise Value to EBITDA ratio is negative because Roblox Corporation has negative EBITDA, indicating operational losses before interest, taxes, depreciation, and amortization.
Return on Equity (TTM)-342.74Measures the net income generated for each dollar of shareholders' equity over the past twelve months, which is negative due to ongoing losses.
Operating Margin-21.81Represents the percentage of revenue remaining after paying for operating expenses, indicating that the company is currently operating at a loss.

Peer Comparison

CompanyMarket Cap (B)P/E RatioP/B RatioRevenue Growth (%)Operating Margin (%)
Roblox Corporation (Target)46.16N/A113.1848.0%-21.8%
Take-Two Interactive Software, Inc.26.5035.206.8018.0%15.2%
Electronic Arts Inc.38.9028.505.1010.5%22.1%
Unity Technologies15.30N/A6.5025.0%-35.0%
Sector Average31.856.1317.8%0.8%
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